Blog
Patch 0.216.8 (Public Test)
June 1st, 2023 08:44 AM ESTFurther problem solving in today's patch!Like last time, this patch makes your saves significantly less backwards compatible than other patches, so [...]
Regarding Mods
May 29th, 2023 07:49 AM ESTHello vikings!Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t [...]
0.216.7 (Public Test)
May 26th, 2023 07:21 AM ESTJust some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6)* A backup is [...]
Patch 0.216.6 (Public Test)
May 25th, 2023 08:01 AM ESTSome additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you [...]
Development blog: Tests ahoy!
May 24th, 2023 04:18 AM ESTGreetings vikings, and welcome to this month’s status report!All things Valheim are continuing to move forward over here, though they have been [...]
Patch 0.216.5 (Public Test)
May 16th, 2023 06:30 AM ESTThis update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, [...]
Development blog: Fearsome Foes!
April 26th, 2023 05:45 AM ESTWelcome to another peek behind the Valheim scenes! First things first: Xbox players will likely (unfortunately) be aware of some issues that are still [...]
Patch 0.215.2
April 12th, 2023 03:01 AM ESTToday’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been [...]
Patch 0.215.2 (Public Test)
April 7th, 2023 05:20 AM ESTSome further fixes today!Patch notes: Fixes & Improvements:* Backups are no longer deleted after being restored, so the same backup can now be [...]
Patch 0.215.1 (Public Test)
April 5th, 2023 07:32 AM ESTUnfortunately everything wasn’t as patched up as we believed last time, and there are still some issues with the world loading on Xbox. We’re [...]