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Monthly developer update: Hearth & Home arrives!
Posted on September 16th, 2021 07:58 AM EST
And the sky is blue overhead.
There will always be a
Hearth & Home.
(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)
Another month has passed since we spoke to you last, and what a month it’s been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!
But now the wait is finally over, Vikings – Hearth & Home releases today. We’re incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!
As many of you will now know from the series of short spotlight videos, the Hearth & Home update brings plenty of new content to Valheim, expanding your gameplay options by introducing new mechanics, furniture, building pieces, food, weapons, optimizations and more.
The name of the update is Hearth & Home, which means that the cooking and the building got a bit of extra attention. For all the builders out there we have added a whole bunch of new build pieces and furniture, ranging everywhere from sturdy shingle roofs to a mighty stone throne.
We’ve also done our best to listen to community feedback, and several highly-requested features have made their way into this update. You’ll now be able to share map data with other vikings in your world, find seeds to plant more types of trees, and finally destroy your unwanted items with the new obliterator.
If taming animals is your thing, you’ll now find that you can name your favorite pets. We also suggest that you spend some extra time with your Lox...
While many features introduced in Hearth & Home have already been revealed, not even Odin has spied some of the new features being added with the update, including something dark and mysterious that seems to spread across the plains… Brave vikings should go and find out for themselves!
We hope you all enjoy the new content and want to thank you all again for your continued support as we continue our journey through Early Access together.
The Iron Gate Team
* Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
* Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
* Naming tamed creatures
* Gamepad sensitivity settings
* Auto-pickup toggle button added
* Graphics settings (Active point lights & Active point light shadows)
* Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
* Various other improvements and bugfixes
* Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
* Food GUI overhauled to work better with the rebalanced food
* Over 10 new things to eat (Actually 12)
* Tamed Lox now have a purpose
* Slimy locations & creatures added to plains
* New plantable seeds: Birch, Oak & Onions
* New weapons: Crystal battleaxe, Silver knife
* New shields: Bone tower shield, Iron buckler
* Butcher knife (Special weapon for butchering tamed animals)
* Thunder stone (Sold by trader)
* Lox accessory
* New Darkwood building pieces like shingle roofs, beams, decorations and more
* New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
* Crystal walls
* New types of stacks to show off your treasure and resources
* Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
* Cartography table (For sharing map-data with other players)
* Oven added (For baking bread and pie)
* Obliterator added (Items be gone)
* Iron cooking station (Required to cook some types of meat)