Valheim-Servers.io Blog Feed en https://valheim-servers.io/ Fri, 29 Apr 2022 13:12 CEST Valheim-Servers.io is a Valheim servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Ancient Ruins Unearthed https://valheim-servers.io/blog/44/ancient-ruins-unearthed/ https://valheim-servers.io/blog/44/ancient-ruins-unearthed/ Fri, 29 Apr 2022 13:12 CEST


Don’t worry though, the hare will be in the Mistlands all year round, not just during Easter! Aside from the hare, we’ve also been working on creating another kind of inhabitants for the Mistlands, though we’d like to keep them a surprise for you for a little longer. What we can say, however, is that we think they’ll be something many of you have been curious about!

Just like the other areas of Valheim, the Mistlands were once a place where civilisations of old built homes and strongholds alike. In the past month we have been finalising the designs of these structures and we quite like how they fit in the world! They might change somewhat as they still need to be weathered and turned into ruins to show just how long they’ve been standing, but here are a couple of screenshots for you:





On a more technical note, we’ve also been looking into a solution for a cloud sync issue where players have gotten their saves overwritten and replaced with earlier versions. Losing progress is always very unfortunate, so getting this fixed is something we’ve been keen on and really want to get right! Just like with other updates to the game lately, this patch will come to the Public Test branch before we push it to the Default version of the game, so keep an eye out for that if you want to help testing it!


Build of the Month
And for the Build of the Month, it was a tough choice but we have decided on this creation by Vainotheviking! Great work! If you would like your own building to be shared in the next blog post, simply use the hashtag #ValheimBotM when posting on Twitter, Facebook or Instagram.



That’s all for now!

The Iron Gate team


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Patch 0.208.1 https://valheim-servers.io/blog/43/patch-02081/ https://valheim-servers.io/blog/43/patch-02081/ Mon, 11 Apr 2022 10:45 CEST

PATCH NOTES

* Fixed a bug where trolls would not get staggered correctly sometimes
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees
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Patch 0.208.1 (Public Test) https://valheim-servers.io/blog/42/patch-02081-public-test/ https://valheim-servers.io/blog/42/patch-02081-public-test/ Mon, 04 Apr 2022 13:27 CEST This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


For this patch we’ve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you!


PATCH NOTES

* Fixed a bug where trolls would not get staggered correctly sometimes
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees
]]>
Taking a Bow... https://valheim-servers.io/blog/41/taking-a-bow/ https://valheim-servers.io/blog/41/taking-a-bow/ Fri, 25 Mar 2022 12:54 CET and the Best Debut category, which we found out just this week. It’s such an honour, and it really means a lot to us.

But now, on to the blog:

Spring is finally beginning to make itself known in our part of the world, which is always a welcome sight after the long and dark winter. If you can’t get enough of the cold however, you can always venture into the Frost Caves of Valheim, which we released a couple of weeks ago. It’s been an absolute joy for us to read the stories you have shared of your adventures in these new parts of the game!

In the beginning of March the Steam Decks also began to roll out to players. By now, we’re happy to say that Valheim has gotten a full compatibility verification:



Aside from that, the team is fully focused on creating the Mistlands. New creatures are given life, dungeons are being planned out, and weapons are being crafted. Designing a new biome is a large undertaking, with many pieces that need to slot together before it can become the complete experience it needs to be, and it will require a lot of iterations and testing before it’s done. The biome is quite some time away still, but we are excited for it and we believe the result will be well worth the wait! Until then, here’s a piece of concept art we’d like to share with you:



Some things in the Mistlands will also definitely be useful in other biomes, as you might have guessed when Richard teased a new weapon on Twitter a few weeks ago. Today we present a clearer image:



We also posted a speed modelling video where we showed off the creation of a bow which will also be part of the new arsenal. Can you guess what it will be called?



Keep in mind that these things might look a bit different when the update comes out, as these are not the final versions.

Build of the Month
This month, we have chosen a build created by Versaugh as our Build of the Month! Isn’t it nice? If you want to have the chance to have your building skills displayed in our next blog post, simply use the hashtag #ValheimBotM when posting on Twitter, Facebook or Instagram.



Until next time, skål!

The Iron Gate team

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Reddit]]>
Patch 0.207.20 https://valheim-servers.io/blog/39/patch-020720/ https://valheim-servers.io/blog/39/patch-020720/ Tue, 01 Mar 2022 10:13 CET
For this patch, we have also optimised the game for the Steam Deck. This also includes full controller support for PC as well, and a pause feature in singleplayer. That’s right, if you’re playing alone you’ll now be able to step away from the game for a moment without having to worry about being found by a troll!

Please note that this update forces a fresh location generation of your worlds. This will cause slightly longer loading times the first time you open them, and it might slightly move some boss locations. The Frost Caves will also only appear in previously unexplored areas.[/i]


GENERAL PATCH NOTES

New Content:
* Suddenly… Frost Caves!
* Anniversary drinking horn added. Skål!

Fixes & Improvements:
* Pause function in singleplayer
* Full controller support! (Gamepad legend and alternative glyphs)
* Gamepad text input when running through in steam big picture mode
* UI, settings and Steam Deck fixes
* FPS Limiter and reduced background performance
* Split dialog can take numeric input
* Signs can now be built without a workbench
* Bug fixes and quality of life improvements
* Armour stand now supports atgeirs and shield styles
* Nomap mode tweaks



DETAILED PATCH NOTES

New Content:
* Frost Caves added as a new dungeon (Will only appear in unexplored areas)
* New enemies: Ulv, Cultist, Bat
* New crafting materials: Red jute, Fenring hair, Fenring claw
* New armour set: Fenris Coat, Fenris Leggings, Fenris Hood (equip all at once for an extra bonus!)
* New weapon: Flesh Rippers (Fists)
* New build pieces: Red jute carpet, Red jute curtain, Standing brazier
* New event: “You stirred the cauldron”


Fixes & Improvements:
* FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
* Various console command improvements and additions, see console ‘help’
* Fixed some dungeon parts not being fully deterministic (ends)
* Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
* Resolution now only shows refresh rate when forcing exclusive fullscreen
* Various UI fixes
* Changed name of Unarmed skill to Fists
* Helmets covering the player character’s face should now hide beard
* “Reduce background performance” is available as a setting
* Recipes for Jack-o-turnip + Yule stuff disabled

Quality of Life:
* Building marker is more subtle and indicates piece rotation
* Corpse run gives carry weight bonus to compensate for unequipped belt
* Crafting stackable items while having full inventory now possible if there are are available stack slots
* Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
* Chat can now be closed using esc, mouse or gamepad B

Gamepad support:
* Full controller support!
* Controller legend visible in pause menu and settings
* Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
* Controller mapping of all game features
* Context menus will now always show controller buttons when using controller
* Alternative controller glyph style option
* Skills window scrollable with gamepad
* Crafting can be cancelled if pressing the button again (like with mouse)
* Fixed some missing/misplaced gamepad tooltips

Steam Deck:
* Steam Deck controller layout shows when playing on Steam Deck
* Loads default settings catered to the Steam Deck

Localisation:
* Improvements for several community translated languages
]]>
The frozen caves have thawed… https://valheim-servers.io/blog/40/the-frozen-caves-have-thaweda/ https://valheim-servers.io/blog/40/the-frozen-caves-have-thaweda/ Tue, 01 Mar 2022 10:13 CET
This blogpost wraps up Valheim’s anniversary month, and we want to summarise it for those who might have missed it.

Earlier this month we released a fireside chat where CEO/lead designer Richard, lead artist Robin, and community manager Josefin discuss the past, present and future of Valheim. They talk a bit about the process of Hearth & Home, the possibilities that come with more hands on deck, and how the work on the Mistlands is going. If you haven’t watched it already (or want to watch it again) you can do so here:


We also hosted our first stream on our Twitch Channel where Robin gave you an insight into how the process of designing an item might look, by creating an anniversary tankard from scratch. The tankard was just added to the game, and is available for everyone! You can find and watch a recording of the stream here.

Last but not least: the Frost Caves have finally arrived! Are you brave enough to venture into their depths, and will you find your way out before the inhabitants get you? This update also comes with a brand new event involving one of the new creatures – how will you defend yourself and your base from these fiends?


This update also includes full controller support, the option to pause in single-player and further optimisation settings!

When Valheim was released into early access little over a year ago, we also released a roadmap which we sadly had to cancel in May. On that cancelled roadmap we had an update called “Cult of the Wolf”. While we’re no longer calling it that, these frost caves are essentially that update.

We love the feeling of exploration and surprise that Valheim can give. We’ve been cautious with spoilers and only allowed a small group to try our content updates before release. With the release of the Mountain update, we wanted to try a different approach. The Mountain update was available on our public test branch before going live for everyone, and we want to thank everyone who gave feedback and found bugs that might otherwise have made it into the update's release. If you want to participate in future public testing, please head over to our Discord server or to our forum here on Steam for more information. But keep in mind that the public test is for testing, so don’t be surprised if you find bugs or less balanced things.

Of course, we can’t have a blogpost without a teaser of what’s to come ;)
Last time we showed you a piece of concept art of an enemy that you’ll meet in Mistlands, and we thought that we would follow the theme of “flora and fauna”, and show you something else that will inhabit the lands of mist:


We also want to share this other lovely piece of concept art made by our concept artist, which greatly captures the feeling we want to achieve in these strange lands. What do you think you’ll find in the mists?


Build of the Month
In our last blogpost we mentioned that we were gonna introduce “Build of the Month”, and the time has come for us to present the build we chose for this month! This was made by Kittheviking, and really stood out to us!


If you want to partake for a chance to put your building skills on display, head on over to Twitter, Instagram or Facebook, post a picture and use the hashtag #ValheimBotM.

We want to once again thank you for this fantastic year and for all of your support and feedback, and we’re excited to see what our second year will bring!

The Iron Gate team
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Reddit
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Patch 0.207.15 (Public Test) https://valheim-servers.io/blog/37/patch-020715-public-test/ https://valheim-servers.io/blog/37/patch-020715-public-test/ Wed, 16 Feb 2022 13:39 CET here.]]> One Year of Valheim – More Adventures Await! https://valheim-servers.io/blog/36/one-year-of-valheim-a-more-adventures-await/ https://valheim-servers.io/blog/36/one-year-of-valheim-a-more-adventures-await/ Wed, 02 Feb 2022 14:27 CET
2022 also means that it’s time for our first anniversary! Today, February 2nd, marks an entire year since Valheim first launched, and what a year it’s been! We never could have imagined that Valheim would get as big as it did, and it’s all thanks to you players. We’re going to celebrate throughout the whole month of February, and we’ve got some fun stuff planned for you – keep an eye on our social media pages to make sure you don’t miss anything!

In case you haven’t seen it, Valheim is also discounted during the Lunar New Year Sale! Because of how this lines up with the anniversary today, we’re extending the discount over the weekend as well, so tell your friends!

With 2021 coming to a close, we were also named Game of the Year by PC Gamer! It’s an honour to receive such an award in Early Access, and we will work hard to live up to that title all the way to the 1.0 release and beyond.

Over the winter holidays we’ve also hosted our first ever building competion on Twitter. We got so many cool entries, but in the end we managed to settle on a few winners. Since our community is so talented when it comes to building, we would really like to share more of your creations. To do so, we’ll be keeping an eye on the hashtag #ValheimBotM on social media, and going forward we’ll share some of our favourite Builds of the Month! For now though, turn your eyes once more to the build by Zugzuglife, the winner of the Build for Baldr competition:


Additionally, Steam Deck is also planned to launch in February! We would of course like to have Valheim running smoothly on it from the start, so that’s something we’re working on at the moment. Wouldn’t it be great to be able to bring Valheim with you on the train, or maybe even out into the woods? (If the greydwarfs give you their wifi password, that is.)

Aside from the Steam Deck, we’re also putting the finishing touches to the Mountain update that we’ve teased in our previous Steam posts. We’re really excited to share it with you, and we hope that this can get you in the right mood for it as well:



Alongside the Mountain update, we’ve also been ramping up work on Mistlands. The phase of nailing down the core concept is done, and we know what kind of inhabitants we want the biome to have. This means we’re now working on a bunch of new build pieces and enemies, as well as defining more of the new mechanics we will be introducing (though we’d like to keep those secret for a while longer). Here’s a little piece of concept art to get a feeling of where we’re heading:


Thank you all again for having been with us this past year, and we’re looking forward to many more adventures to come!

The Iron Gate team

Discord
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Reddit
]]>
It's time to vote! Is Valheim your Game of the Year? https://valheim-servers.io/blog/34/it-s-time-to-vote-is-valheim-your-game-of-the-year/ https://valheim-servers.io/blog/34/it-s-time-to-vote-is-valheim-your-game-of-the-year/ Wed, 22 Dec 2021 19:01 CET
We're incredibly thankful for this, and now we hope we can also get your votes in the final round of the awards. Thank you so much for your support, we wouldn't be here without all of you! ❤]]>
Development Blog December: Happy Holidays! https://valheim-servers.io/blog/33/development-blog-december-happy-holidays/ https://valheim-servers.io/blog/33/development-blog-december-happy-holidays/ Fri, 17 Dec 2021 15:31 CET
Along with our last blog here on Steam we also released a smaller content patch featuring a brand new creature, and it was so much fun to see all of your reactions to that little surprise! We really hope you’ll be just as excited about the upcoming update for the Mountains when that launches!

Speaking of that content, it’s getting more and more complete. We aim to be able to release it early next year, but until then we thought we’d give you yet another sneak peek:


As the development of the caves is gradually progressing, that means more and more energy can be focused on the Mistlands update. There’s a lot to be done in order to bring you a whole biome, as we need to establish everything from resources and new things to craft, to enemies and the big bad boss, but we’re really liking what we have so far!

In case you missed it, last week it was finally time for the Game Awards! The competition was strong and we unfortunately didn’t win anything, but it was an honor to just be nominated in the first place, and we’d like to thank every single one of you who gave us your vote!

Since it’s now December, some of you may have a little bit of downtime given the holidays of first Yuletide and then New Years. If you’re planning on playing Valheim a lot during that period, you might even have some extra incentive to do so, as there will be a little bit of a competition coming up… Keep an eye out on our socials next week to find out more! And even if you’re not inclined towards competitions, we hope you’ll have a grand time in Valheim anyway with the seasonal Yule tree and Yuleklapp building items! We were also able to finish a little holiday gift for you all in the form of an armor stand the other day, so that you can finally display the gear you’re no longer using. We hope you like it!


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Reddit

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Patch 0.206.5 https://valheim-servers.io/blog/31/patch-02065/ https://valheim-servers.io/blog/31/patch-02065/ Tue, 14 Dec 2021 15:04 CET

Fixes:
* Location music tweaks
* Abomination drop & spawn tweaks
* Localization updates
* Enabled clipping check when placing thrones

Improvements:
* Troll animations overhauled
* Tamed animals are no longer afraid of fire
* Peace and quiet (Tamed wolves no longer howl)
* Serverlist profanity filter

News:
* Building item: Armor stand (Display your gear)
* Merry Yule
]]>
Development Blog November: New Content, Mistlands and Awards https://valheim-servers.io/blog/27/development-blog-november-new-content-mistlands-and-awards/ https://valheim-servers.io/blog/27/development-blog-november-new-content-mistlands-and-awards/ Thu, 25 Nov 2021 10:51 CET here.]]> Patch 0.205.5 https://valheim-servers.io/blog/26/patch-02055/ https://valheim-servers.io/blog/26/patch-02055/ Thu, 25 Nov 2021 10:50 CET here.]]> Is Valheim your Game of the Year? Nominations for The Steam Awards now open! https://valheim-servers.io/blog/25/is-valheim-your-game-of-the-year-nominations-for-the-steam-awards-now-open/ https://valheim-servers.io/blog/25/is-valheim-your-game-of-the-year-nominations-for-the-steam-awards-now-open/ Wed, 24 Nov 2021 19:00 CET ]]> Patch 0.204.4 https://valheim-servers.io/blog/23/patch-02044/ https://valheim-servers.io/blog/23/patch-02044/ Mon, 08 Nov 2021 13:57 CET here.]]> Development Blog October: Moving Forwards After Hearth & Home https://valheim-servers.io/blog/22/development-blog-october-moving-forwards-after-hearth/ https://valheim-servers.io/blog/22/development-blog-october-moving-forwards-after-hearth/ Fri, 22 Oct 2021 15:01 CEST
Time flies and it’s already been a little over a month since we released Hearth & Home. It’s been very inspiring to see how everyone is using the new building pieces to make even more creative things than before, and your reactions upon discovering the new stuff have been so much fun – especially the things we made into a bit of a surprise, like the lox riding .

Releasing Hearth & Home was a big milestone for us as it was our first big update, and it feels really nice to have finally gotten to share that with you. There are always more bug fixes and balance adjustments that can (and will) be made, but we have also begun looking at things for future updates, this time focusing more on adventure and exploration than on building.

Those of you who follow Richard on Twitter might have noticed that he’s experimenting with the terrain and textures for the Mistlands, which will be our next big biome update! However, please keep in mind that this is not a final version, and that the landscape will likely change quite a bit before we figure out just exactly what the Mistlands will look like. It’s also still too early to say what the implementation of the Mistlands will mean for your existing worlds, but we will keep you updated once we know more.


While the groundwork for the Mistlands is being done, some of us are having a look at smaller updates. A biome update takes quite a while to develop, and like we’ve mentioned before we also want to offer you some smaller updates before that. Currently, our dungeon master Erik is teaming up with the art department to work on something to make the Mountains a bit more interesting, especially for those of you who love to explore new places. There is no final version of what this will look like yet either, but we thought we’d show you some concept art to convey the general feeling:



We hope you haven’t missed that you’re now able to craft Jack-o-turnips in the game! The vikings didn’t exactly celebrate halloween, but it’s still nice to have something to brighten up the homestead when the days are getting shorter and the nights are getting darker… At least in our part of the world


Back in June we had an AMA over on our subreddit, and we’re looking into organizing another one pretty soon. Keep an eye out for announcements about this.

We hope you’re just as excited as we are for what’s in store!
Until next time!

The Iron Gate team
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Patch 0.203.11 https://valheim-servers.io/blog/19/patch-020311/ https://valheim-servers.io/blog/19/patch-020311/ Mon, 04 Oct 2021 16:46 CEST here.]]> Patch 0.203.10 https://valheim-servers.io/blog/18/patch-020310/ https://valheim-servers.io/blog/18/patch-020310/ Mon, 04 Oct 2021 14:04 CEST Further post-Hearth & Home-tweaks
This time we’ve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told night-spawning monsters to go to bed once the sun is up. And since fall is properly setting in, you can now make your home even cozier (or spookier) with a Jack-o-turnip!

0.203.10
* Oven & cookingstation drop food items when destroyed
* Gamepad sensitivity save fix
* Acorn & Birch seed drop rate increased
* Onion seed icon tweak
* Player number difficulty scale tweaks
* Removed comfort from Crystal wall
* Atgeir, Blackmetal axe, Bronze spear tweaks
* Lower melee weapon stamina drain
* Knives have more durability
* Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
* Night-spawning monsters despawn faster in the morning
* Parry ranged attacks staggers caster again (illogical but fun)
* Fuling AI tweaks (Spreads out & circles more)
* Longer Lox attack cooldowns
* Frost damage slowdown fix
* Shield tutorial trigger fix for wood shields
* Wood log 26° & 45° stability fix
* Jack-o-turnip enabled
* Torch + weapon jog animation fix
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Monthly developer update: Hearth & Home arrives! https://valheim-servers.io/blog/16/monthly-developer-update-hearth/ https://valheim-servers.io/blog/16/monthly-developer-update-hearth/ Thu, 16 Sep 2021 15:01 CEST here.]]> Monthly developer update: Hearth & Home coming on September 16th! https://valheim-servers.io/blog/13/monthly-developer-update-hearth/ https://valheim-servers.io/blog/13/monthly-developer-update-hearth/ Wed, 25 Aug 2021 22:15 CEST
A month has passed since we spoke to you last, and we’ve got more exciting news to share. As many of you might have already seen, our Hearth & Home cinematic trailer debuted during Gamescom Opening Night Live, announcing that the update is going live on September 16th. It brings us joy to finally be able to share the trailer with you - here it is in case you haven’t seen it yet:



A million thanks to our awesome friends at animation studio Brikk for bringing the Viking purgatory to life - Bragi is surely smiling down on you.

From September 16th, we’ll be introducing new content that will expand your gameplay options, including new furniture, building pieces, food and more! We’ve begun introducing some of the core Hearth & Home gameplay changes through a series of short walkthrough videos on our socials, so make sure to check those out here.

We know you’re eager to see the new content as soon as possible - do not fret, children of the Allfather! While we’ve already revealed some of the new items in our previous Steam posts, here’s a peek at two other notable additions:





We cannot wait for you to dive into the game and discover the content update for yourselves. We’ve created Valheim to be a world of intrigue and mystery, and while we would love to share a full list of items coming in Hearth & Home with you right this very moment, we think it’s best if you discover these yourselves.

Last but not least, we have some exciting internal news as well. Our team of five will now welcome three new individuals as we continue to work on future updates. Please meet our new animator Christoffer Solgevik, our new programmer Jonathan Smårs and Andreas Thomasson who will be managing our QA.

Thank you for your continued support, whether it be amazing fan art, breathtaking builds or just really good memes. May your axes never dull, and may Odin’s blessing be upon you.

We’ll see you on September 16th - may the gods watch over you.

The Iron Gate Team

Discord: {LINK REMOVED}
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Monthly development update - more of what’s cookin’ in Hearth & Home https://valheim-servers.io/blog/11/monthly-development-update-more-of-whata-s-cookina-in-hearth/ https://valheim-servers.io/blog/11/monthly-development-update-more-of-whata-s-cookina-in-hearth/ Fri, 30 Jul 2021 14:59 CEST
We can’t believe it’s been over a month since we shared more details on Hearth & Home, and it’s time to share more! We have begun wrapping up our summer break, and wanted to share some new content we’ve been working on.

We’re still on track to deliver the update this very quarter, and as always, thank you for your kindness and patience. Your response to our roadmap post in June was super supportive, and the questions that came through in the reddit AMA gave us lots of inspiration for future updates.

Here’s a small haul of loot related Hearth & Home content:

Coin stack and Coin pile - so you can build a dragon worthy hoard with all your excess wealth (sorry trolls)

Treasure chest - to keep your additional excess wealth and supplies safe


Iron grate - to lock up your treasures, or maybe a captured greydwarf or two

We’re also happy to share that we have three new vikings joining the Iron Gate team next month, a programmer, an animator, and a QA Manager, who we’ll introduce you to soon.

May Frey bless you with a bountiful summer harvest!

The Iron Gate Team

Follow us to make sure that you're not missing out on any news!
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Patch 0.156.2 https://valheim-servers.io/blog/1/patch-01562/ https://valheim-servers.io/blog/1/patch-01562/ Thu, 01 Jul 2021 13:27 CEST We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.


0.156.2
* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)
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Patch 0.155.7 https://valheim-servers.io/blog/2/patch-01557/ https://valheim-servers.io/blog/2/patch-01557/ Wed, 23 Jun 2021 18:22 CEST Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.


0.155.7
* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee behaviour tweaks (Bosses don’t run from you anymore)
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Roadmap changes, Hearth & Home content, & reddit AMA https://valheim-servers.io/blog/3/roadmap-changes-hearth/ https://valheim-servers.io/blog/3/roadmap-changes-hearth/ Thu, 10 Jun 2021 15:47 CEST
We want to start by thanking you all for the patience and kindness you’ve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this journey!

As we’re sure lots of you suspected, we won’t be able to deliver four updates this year. Instead, we’re now planning to launch Hearth & Home in Q3 2021, and we’re temporarily taking down the roadmap whilst we make some changes. We are sorry it’s taken us so long to update you.

We weren’t prepared for such a large influx of players, and this highlighted a thousand new problems and bugs that needed to be fixed urgently. Our priority has been to make the current experience as stable as possible and this has meant new content has taken a backseat. To put it clearly; we haven’t been able to focus all of our resources on Hearth & Home until May.

We hope that one of the reasons Valheim has resonated with so many of you is down to attention to detail. We don’t want to launch an update that we’re not confident in, and that isn’t deserving of your time. With that in mind, the new roadmap will be much smaller, but we’ve made the decision to focus on the big Mistlands update directly after we’re done with Hearth & Home, putting aside the smaller updates for now...

That being said, we would like to share some of the upcoming Hearth & Home content here. This is by no means a complete list but a taste of what’s cooking.

New build pieces – Darkwood roofs and window hatches.

New cooking station extensions – spice rack, butcher table, pots & pans... In addition to this we've also implemented a new food system that places more importance between boosting health and stamina, making food choices more interesting based on your playstyle. To this end, we've also made some changes to how stamina/health affects your poise in combat. If you want to play a tanky, defensive viking you should now stock up on health, since this will boost your ability to deflect incoming hits and mitigate damage.

New foods to take advantage of the new system and cooking station extensions– more than 10 new recipes including Eyescream, Shocklate smoothie, various wolf meats, and more.

Plantable onions with pretty onion flowers.

We’re pretty flexible when it comes to what we want to add to the game, and we’re often inspired by a meeting or an awesome comment from the community, which means our roadmap is always going to be fluid. Valheim is also a game about exploration, and we don't want to spoil that feeling of discovery for our players. That said, we do want to be more open with what we’re currently working on, even if it is just our artist Robin working on a piece of content that he's enjoying, but that might never make it into the game. Striking a balance between being transparent about what we are working on, while at the same time not spoiling it for those of you who want to discover it yourselves is tough, but we think it's important to be more informal and open as an Early Access game.

Tomorrow June 11th, at 2PM CEST, we will also be heading to the r/valheim subreddit for an AMA. We’d love for you all to join so we have an opportunity to try and answer as many questions as we can on Hearth & Home and the new roadmap.

We’ll also of course keep posting our monthly development updates and hotfixes as always. Thank you again for continuing to support us, and for your feedback and creativity.

The Iron Gate team
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Patch note 0.154.1 https://valheim-servers.io/blog/4/patch-note-01541/ https://valheim-servers.io/blog/4/patch-note-01541/ Wed, 09 Jun 2021 10:34 CEST

0.154.1
* Fixed issue where capes sometimes formed strange bumps on the back after jumping
* Close build gui with ESC selection fix
* Fuling army event trigger fixed
* Wolf hunt event trigger fixed
* Troll ground slam can now be blocked
* Longship repair & build sound fixes
* Wolfcape durability fix
* Respawning resources timer fix (Berries and flint should now correctly respawn)
* Serpents no longer flee when low on health
* Fixed issue with ship containers not closing properly in some situations
* Raise terrain is more smooth & less pointy
* Fixed water particles & water-surface clipping issues inside boats
* Better fermenter feedback when it’s exposed
* Tweaked some sound assets to use less RAM
* Covered rocks should no longer look wet during rain
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Development news 28/05/21 https://valheim-servers.io/blog/5/development-news-28-05-21/ https://valheim-servers.io/blog/5/development-news-28-05-21/ Fri, 28 May 2021 15:07 CEST
We have in a way already received a new team member, say hello to Valheim the horse! We collaborated with our friends at Skövde ryttarförening (Sköve riding club) to get them a new horse (technically pony) for their riding school. Isn’t she a beauty? You will definitely see more of her in the future. (This does not mean that we’ll introduce horses to the game, but it does mean that Iron Gate will take field trips to the stables to meet our four legged colleague)


Since last time we have as usual made some updates and fixes for the game. We, for example, overhauled the harpoon mechanics, added a pre saving message and updated the looks of the troll and two bosses!

Our work on Hearth and Home is still going well. The update is starting to take shape and the past month has been very productive, with many new items and mechanics being finalized. There are of course many more things we want to make before the update is released, as we don’t want to rush it. In our last devblog we explained how we work, wanting to let things take the time they need, and not setting a release date before we know for certain that the game is in a state that we can proudly present, and the response we got was fantastic! We are eternally grateful for having such a kind and understanding community! We are very proud to get to be on this journey with all of you.

In our last two updates we gave you some sneak peeks, and this time is no different! We all have a great time reading your theories on what the items could be, some are more correct than others, but they are all equally creative. This month we present to you these pictures, what do you think they could be?



We are looking into hosting some sort of Q&A, hopefully in June, where we can answer your questions about the game, development and the team! If this is something you’d be interested in, comment below!

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0.153.2 https://valheim-servers.io/blog/6/01532/ https://valheim-servers.io/blog/6/01532/ Wed, 12 May 2021 12:09 CEST

* Fixed smelter issue when a very long time has passed since visiting (10000 days)
* 30s Pre world save warning added
* Stone stair physics fix
* Inventory screen gamepad focus fix
* Large-creature visual overhaul (troll, boss-2 & boss-3)
* Troll ragdoll material fix
* Harpoon mechanics overhauled
* Engine updated (some stability improvements)
* Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
* Fixed issues when crafting station is destroyed while in use
* Creature group spawning adjusted to avoid spawning over total limit (in some cases)
* Credits updated
* Localization updates
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Development news 23/04/21 https://valheim-servers.io/blog/7/development-news-23-04-21/ https://valheim-servers.io/blog/7/development-news-23-04-21/ Fri, 23 Apr 2021 14:51 CEST We are once again here to give you a little insight to how the development of Valheim is going!

The Valheim community is still steadily growing, and reading the reviews, feedback and messages you send us warms our hearts. When we're not working, we’re sending each other pictures of amazing things that you’ve built, art you’ve painted and videos you’ve made. Knowing that Valheim has gathered such a wonderful and creative community feels amazing, and words can’t describe how grateful we are.

We are still working from home which is going well, but we would be lying if we said we didn’t miss each other’s company. As we expect Iron Gate to grow, we’re looking for a bigger office. Dreamy office spaces sadly don’t grow on trees, but it’s something that we’re really looking forward to so it is definitely worth the wait. Maybe we’ll even make an office tour when we’ve finally found the right place?

Tweaks and fixes to improve your gaming experiences are still being made. For example, this week we released a patch that included a new terrain modification system, and a bugfix that hinders draugrs from spawning inside stones (draugrs shouldn’t be smart enough to use camouflage). Please up-vote or report new bugs that you find here: {LINK REMOVED}.

Some other things that we have worked on are graphical updates to the troll, the second boss, and the third boss to give their old models some new fresh looks, and have their designs better fall in line with how we envision the enemies of Valheim. We won’t spoil the bosses, but here’s the updated troll!

More hair, nails and more defined muscles, what do you think of its updated look? These enemy updates will be available in the next patch!

This does of course not mean that we’ve forgotten about our next big update, Hearth and Home. The Hearth and Home development is moving forward, and we are working on new mechanics and new items that we can’t wait to show off! Below are two little sneak peeks of what we’re currently working on for Hearth and Home:

Can you see what’s new in this picture, and what could it be part of?

This last picture will be a pretty big part of the update, with many new items relating to it, can you guess what it is?

Valheim was a labor of love and we didn’t decide on a release date before we knew it would be in a state we were happy to release it in, and we are doing the same for this update. Instead of rushing it, we want to let it take the time it needs to get in a state that we’re happy with. We know that you’re all very eager for the update to release (as are we) so we thank you so much for the patience you’re showing! We’re on an exciting journey, and we’re happy to be on it with you.

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0.150.3 https://valheim-servers.io/blog/8/01503/ https://valheim-servers.io/blog/8/01503/ Mon, 19 Apr 2021 14:49 CEST

0.150.3
* Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
* Lox pet-sfx fix
* Torches in locations should no longer support constructions
* Dolmen location stone size fix
* New terrain modification system
* Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
* World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
* Stop server list download when leaving the start menu (to decrease network bandwidth usage)
* Lowered the amount of stone required to Raise ground using the hoe
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0.148.7 https://valheim-servers.io/blog/9/01487/ https://valheim-servers.io/blog/9/01487/ Mon, 29 Mar 2021 13:46 CEST
* Localization updates
* Added separate walk-sneak snow footstep sfx
* Music update ( fixed some sound glitches )
* Credits updated ( Changed the look of the credits screen & added missing names )
* Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )]]>