Valheim-Servers.io Blog Feed en https://valheim-servers.io/ Tue, 21 Nov 2023 08:10 CET Valheim-Servers.io is a Valheim servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Development Blog: Well Equipped https://valheim-servers.io/blog/115/development-blog-well-equipped/ https://valheim-servers.io/blog/115/development-blog-well-equipped/ Tue, 21 Nov 2023 08:10 CET
November is pretty dark and dreary, but we hope to brighten the darkness with this blog post!

As you may have noticed, we released a patch earlier this month which both featured a Unity upgrade as well as some seasonal items for autumn. Unfortunately it was released from the Public Test Branch a bit later than we had hoped, which meant that you didn’t get the jack-o-turnip and the pointy hat until after Halloween was over. We’re sorry about this, but we will make sure to switch this system to an automatic one in the future, so that you will always have the seasonal content available during certain times of the year!

But as always, on to the teasers!

We want to start off this post by showing off one of the new armour designs for the Ashlands, now fully modelled and textured. Since fire is not only a symbol of destruction, but also of rebirth and new beginnings, we have named this set after one of the two first humans in Norse mythology: Embla.



And as you may recall, we have said that Fortress time! will be a central part of the Ashlands. This is still the case, and we wanted to show you a current peek of one of the eponymous fortresses. Of course, it will not just be the wall on its own that you have to get past…



Last time we showed you some weapons that will be added to the game with the Ashlands update. Many of you pointed out that they didn’t look particularly magical or special compared to the earlier concept art, and you are correct. We won’t tell you just yet how you will be achieving the extra power boosts for these weapons, but we wanted to show you one of them in a more final form:



Build of the month

For this month, we want to show off this massive castle by aGurkis1! It was technically posted in October, but after we had already made our selection for that month. Since it was so impressive, we wanted to show it off now instead! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



May your swords be sharp!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!]]>
Patch 0.217.31 https://valheim-servers.io/blog/114/patch-021731/ https://valheim-servers.io/blog/114/patch-021731/ Mon, 20 Nov 2023 10:02 CET
Patch Notes:
* Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished
* 'Use item' hints on objects for the hotbar are now visible again when playing with a controller]]>
Patch 0.217.31 (Public Test) https://valheim-servers.io/blog/113/patch-021731-public-test/ https://valheim-servers.io/blog/113/patch-021731-public-test/ Thu, 16 Nov 2023 08:14 CET
Patch Notes:
* Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished
* 'Use item' hints on objects for the hotbar are now visible again when playing with a controller]]>
Patch 0.217.30 https://valheim-servers.io/blog/112/patch-021730/ https://valheim-servers.io/blog/112/patch-021730/ Mon, 13 Nov 2023 11:10 CET
Patch notes:
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed and issue where the character orientation does not update when interacting with objects
* Fixed an issue where the touchpad on PS controllers sometimes opens pause and map menu at the same time
* Fixed an issue with custom keybinds for build menu can’t close the build menu
* Fixed an issue where the Steam Deck D-pad/left trackpad does not not always registering input in GUI
* Fixed an issue when exiting pause menu, characters may jump depending on controller layout
* Fixed an issue where merchant shield stops functioning after re-logging]]>
Patch 0.217.29 https://valheim-servers.io/blog/111/patch-021729/ https://valheim-servers.io/blog/111/patch-021729/ Wed, 08 Nov 2023 16:00 CET
Patch notes:
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed an issue with the player list having no background graphic
* Fixed an issue with click sounds in the build menu
* Fixed an issue with sleeping Ulvs would fill the player log with warnings
]]>
Patch 0.217.28 https://valheim-servers.io/blog/110/patch-021728/ https://valheim-servers.io/blog/110/patch-021728/ Tue, 07 Nov 2023 14:28 CET
Aside from the autumn items, this patch also entails an engine upgrade to Unity 2022. Because of this Unity upgrade, please note that worlds used in this update will not be backwards compatible with earlier versions of the game.

Patch notes:

Fixes & Improvements:
* Jack-o-turnip enabled. Spooky season!
* New seasonal item: Pointy hat
* Added a new “Render scale” graphics setting that enables the main camera to be rendered at a lower resolution than the viewport and UI
* Improved automatic input switching so that connected gamepads with stick drift no longer take over control when playing with keyboard and mouse
* Optimized code that determines which objects in the world to instantiate, lowering the baseline CPU time by up to 5%
* Optimized structural integrity calculations, massively decreasing CPU time in areas with large builds
* Optimized enemy AI
* Optimized underwater logic
* Re-enabled objects to have more than 255 KVPs of arbitrary data of the same value type (important for some mods)
* Fixed a bug that could cause traps to trigger multiple times in multiplayer depending on how many players were near it
* Engine upgraded to Unity 2022
* Upgraded Steamworks.NET and PlayFab Party libraries to newer versions
* Engine-side optimizations for dedicated servers
* Tweaked boss spawning to prevent them from occasionally getting stuck when spawning
* Fixed bug that caused clicking sounds when selecting building pieces via controller
* Localization updated]]>
Patch 0.217.28 (Public Test) https://valheim-servers.io/blog/109/patch-021728-public-test/ https://valheim-servers.io/blog/109/patch-021728-public-test/ Thu, 02 Nov 2023 13:06 CET This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.
Some minor fixes to the PTB! If all is well, it should soon be moved over to the default branch.

Patch notes:
Fixes & Improvements:
* Fixed issue with Steam Dedicated servers not running properly
* Upgraded Unity engine from 2022.3.9f to 2022.3.12f
* Change the default render scale setting to be "Automatic"
* Cleanup of the WearNTear code
* Fixed particle system indicating build-piece orientation not being visible
* Fixed boat no longer being detected as being underwater anymore
* Localization updated
]]>
Development Blog: Heavy Hitters https://valheim-servers.io/blog/108/development-blog-heavy-hitters/ https://valheim-servers.io/blog/108/development-blog-heavy-hitters/ Fri, 27 Oct 2023 13:47 CEST
It’s time for another monthly check-in! As you may have noticed, there is currently a patch out on the Public Test Branch, which we as always invite you to play! It features an engine update – but also some seasonal content like the Jack-O-Turnip and a brand new witch hat!

Since our last blog post, we have also announced the winners of the Trial of Tyr[valheim.com], and we have teased you a little bit about our internal Ashlands playtesting on social media. After that playtesting post, we got a lot of questions about whether or not you will need to start a new world when the Ashlands update is eventually released. The answer to that is that it won’t be strictly necessary to get the new content, but it will be something we strongly recommend in order for you to get the best experience. The same has been true for previous large updates as well, and will most likely be the case for the rest of Valheim’s Early Access period. You can of course still bring your current characters with you into your new worlds!

But now on to the teasers, which we know you are all waiting for! First off, we want to go ahead and show you a small selection of the new weapons you’ll be able to craft in the Ashlands. Pictured below is a greatsword, a regular sword, a mace and yes, dual wielding axes.



We also want to show you this mysterious contraption… It looks a bit like the Obliterator, but it does something quite different. What do you think this might be used for?



We’ve previously shown you a bit of the Ashlands and what they look like where you will first set foot. But let’s also take a new peek at what they’re like further inland, where the lava can dominate pretty large areas! Crossing these lakes of molten rock will be a challenge of its own, we assure you…



Build of the Month

Since it’s properly autumn now, we couldn’t not choose this Swamps based stave church by splash_opain for this Build of the Month! Nicely done! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!]]>
Patch 0.217.26 (Public Test) https://valheim-servers.io/blog/107/patch-021726-public-test/ https://valheim-servers.io/blog/107/patch-021726-public-test/ Wed, 25 Oct 2023 14:04 CEST
Aside from the seasonal content, we have a couple of fixes for you, and this patch also entails an engine upgrade to Unity 2022. Because of this Unity upgrade, please note that worlds used in this update will not be backwards compatible with earlier versions of the game. Therefore, be extra sure to make backups this time.

Patch Notes:
Fixes & Improvements:
* Jack-o-turnip enabled. Spooky season!
* New seasonal item: Pointy hat
* Added a new “Render scale” graphics setting that enables the main camera to be rendered at a lower resolution than the viewport and UI
* Improved automatic input switching so that connected gamepads with stick drift no longer take over control when playing with keyboard and mouse
* Optimized code that determines which objects in the world to instantiate, lowering the baseline CPU time by up to 5%
* Optimized structural integrity calculations, massively decreasing CPU time in areas with large builds
* Optimized enemy AI
* Optimized underwater logic
* Re-enabled objects to have more than 255 KVPs of arbitrary data of the same value type (important for some mods)
* Fixed a bug that could cause traps to trigger multiple times in multiplayer depending on how many players were near it
* Engine upgraded to Unity 2022
* Upgraded Steamworks.NET and PlayFab Party libraries to newer versions
* Engine-side optimizations for dedicated servers
* Tweaked boss spawning to prevent them from occasionally getting stuck when spawning
* Fixed a bug that caused clicking sounds when selecting building pieces via controller
]]>
Patch 0.217.25 https://valheim-servers.io/blog/106/patch-021725/ https://valheim-servers.io/blog/106/patch-021725/ Tue, 17 Oct 2023 08:43 CEST
Patch Notes
Fixes & Improvements
* Fixed an issue with double dungeon compendium entry, could cause corrupted character save file
* Controller fix: Player has to press the "B" button twice in order to cancel pin naming
* Zooming on the map is now blocked while entering pin name
* Fixed click sounds that kept being played while navigating certain menus
]]>
Patch 0.217.25 (Public Test) https://valheim-servers.io/blog/105/patch-021725-public-test/ https://valheim-servers.io/blog/105/patch-021725-public-test/ Thu, 12 Oct 2023 13:06 CEST
Patch Notes
Fixes & Improvements
* Fixed an issue with double dungeon compendium entry, could cause corrupted character save file
* Controller fix: Player has to press the "B" button twice in order to cancel pin naming
* Zooming on the map is now blocked while entering pin name
* Fixed click sounds that kept being played while navigating certain menus
]]>
The Trial of Tyr – Announcing the Winners https://valheim-servers.io/blog/104/the-trial-of-tyr-a-announcing-the-winners/ https://valheim-servers.io/blog/104/the-trial-of-tyr-a-announcing-the-winners/ Tue, 10 Oct 2023 13:40 CEST
Third Place

With the total playtime of 13 hours, 4 minutes and 7 seconds, the third prize goes to "Mr ADEL". You can watch the run in this YouTube playlist.

Second Place

The second place is claimed by "ThreadMenace", who completed the run in 10 hours, 52 minutes and 1 second. You can watch the entry on YouTube:



First Place

And finally, with a total playtime of only 7 hours, 54 minutes and 22 seconds, the grand victory goes to "Time Traveler" (or 时空旅行人, in the player's native Chinese). You can watch the full run on YouTube:



Interview with the Winner

Because we suspect you might all be a little bit curious about how one manages to kill all of Valheim's bosses in less than eight hours, we have asked Time Traveler some questions about the entry:

Q: Could you please tell us a little bit about yourself? Who are you and how long have you been playing Valheim?

A:
Hello guys, I'm Zhengyuan, a Valheim player from China, also known as "the Time Traveler" (时空旅行人), which is the ID I use on Bilibili, a Chinese video site, or 森罗万象 ("the all-inclusive") on Youtube. I primarily post my Valheim streams and guides on Bilibili. I added Valheim to my steam library on February 7 2021, when it was released into Early Access on Steam. My adventure as a viking started there and since then I have spent circa 4500h in Valheim -- almost all of my spare time is dedicated to it. It has become my favourite game ever.

Q: You're pretty active in the community with making guides and videos. What motivates you to speedrun the game and why do you enjoy it?

A:
Oh, that's a long story. The first 50 hours I spent in Valheim were really tough. The ores cannot be teleported. I had to retrieve my items by corpse run, not to mention all the skill loss. And some mobs at the moment were so tricky to deal with, like the troll, bonemass, the stone golem... All these mechanisms made Valheim extremely hardcore and challenging. And I was definitely not alone. When Valheim was just released, players from all over the world should have similar experience of struggling that I had. Many would say it was extremely difficult to play Valheim solo, if not impossible. And I did it. After my first solo "completion" playthrough, I began to delve into my research on Valheim, like the items, the mobs, the mechanisms, and so on. I kept wondering how to turn some crisis into triumph efficiently, how to defeat the bosses without taking damage from them, or how to improve the efficiency in my solo gameplay, and had experimental or actual games through numerous characters and world saves.

At some moment, I figured out I could set up temporary bases in the current biome, so as to save time from massive ore transfer. I understood different mobs have different damage resistances, which means it is more efficient to use spears on trolls or hammers on Bonemass to deal massive damage to their weak points. I studied the pattern of enemies and figured out what their flaws are and when they are vulnerable, which indicates when I could dodge and when I could fight back. As I have developed some useful survival techniques and accumulated some combat experience, finally I could complete Valheim  without any death, or 一命通关, which means one-life completion in Chinese. At that moment I had played Valheim for circa 300 hours.

Then I started posting my gameplay videos on Bilibili to share my gaming experience with my viewers. In China I am thought to be the first player to complete Valheim with one life, and have received some recognition and encouragement from the community. I am very grateful to that, and motivated to further refine my gameplay. Therefore, after my "one-life completion", I have achieved "one-life speedruns", breaking my own records, and focusing on both not dying and completing the game as fast as possible. As such, my videos gradually evolved into something about hardcore combat, extreme challenges, and breaking limits.Through my speedrun recordings, I want my viewers to understand and master my skills from a first-person perspective, so that they can improve themselves and have better combat in Valheim. I feel a great sense of accomplishment, willing to put a lot of passion into one-life speedrun. So I continuously challenge myself, surpass myself, and the contest is a great opportunity for me to prove all of it.

Q: You managed to complete the game in under eight hours. How did you prepare for it? How many times did you attempt it before you were satisfied with your final submission?

A:
My previous answer explains a lot. I have some succeeded Valheim one-life speedruns before, and the trial of Tyr is also a one-life speedrun contest. Though it seems like I don't have to do something special to prepare for the trial, which is just something I have done before, there's still something significantly different. I regularly play Valheim "unseeded". The map is always randomized, so I won't depend on something too lucky or RNG-dependent, which means the merchant is not the guy I would seek, some fancy equipment is not the thing I would craft, in order that the most parts of gameplay are under control.

However, the trial of Tyr is seeded, every contestant can scout the fixed world in advance, so I reconsider the importance of Haldor and the Frostner in this trial. The Frostner is insane, available in mid-game, but one can even use it in the Mistlands, so it is what I would happily have on my hands in this trial, thanks to Haldor. Since the map is seeded, the route of progression can be well determined, like where to sail, which dungeons to sneak into. For example, I already know the locations of the Moder and the silver veins, so I can finish the Moder and the silver mining on the Mountain in less than a hour. And that's why 6 anti-frost mead for me is enough, and I don't necessarily need anti-frost capes when I'm on the Mountain.

I have submitted three complete runs in the trial, which were finished in 11h31m, 8h07m and 7h54m, respectively. However I have circa 15 actual attempts. A few of them obviously ended due to deaths, and others mainly because the route I chose was too suboptimal, some result are not expected, or so on. It is fair enough though, without errors the "trial" won't be a trial.

Q: Which part of the run was the most challenging? Was it a specific boss fight, or another tricky situation?

A:
Always the Mountain, to be honest. The harsh terrain (similar to but not easier than the Mistlands), the blizzards to disrupt the player's vision and hearing, the starred wolves at night... It is always the toughest part. After we can set the game's difficulty, every mob can be quicker and tougher, and I just find out one single wolf bite is mostly fatal in hard or hardcore mode, not to mention that they are quick enough to have another. Moreover, I personally don't use bows, so I basically must not fail to retrieve my spear each time I aimed to the drakes. Every mistake can be a point of no return. Although the Mountain is challenging, it is also beautiful, solemn, full of dangers, which is intensely immersive. Each time I succeed in the Mountain calmly and efficiently I believe my Viking's skills are checked again.

Q: We noticed you only use the spear and never a bow, why is that?

A:
The reason I fight with a spear is mostly for efficiency. The key to a speedrun is efficiency: cost-effectiveness of food, armours, and weapons chosen. The difficulty of using bows is lower compared to spears. It works well against a few flying units in the game, especially the drakes. Very error-tolerant. However, they are more expensive to craft. Also the skill of bow levels up slowly. Spears, on the other hand, deal high damage with low crafting cost. They also have the potential of fighting against flying units. The skill of spears levels up quickly, which is more important because it is much easier to have a high level of spear, making it excellent for speedrunning.

However, it is demanding and difficult for many to master their spears, since the trajectory should be accurately calculated. Additionally, you have to reach and pick up the spear after throwing it, which is error-prone because after the throwing the spear might be lost forever. In general the spear is high risk, high reward. I always choose the spear as my "flying unit solution", because I have achieved high throwing accuracy and I always believe in my accumulated skills from thousands of hours of gameplay. Therefore, for me, using spears instead of bows in speedrun is the best option.

Q: How did you come up with the cart technique you used to rob the dvergr in the Mistlands? [06:48:54]

A:
After the Mistlands update, I have started my research on everything from there. When I tried to deal with the dvergr and their settlements, I found out if the dvergr mages become hostile, their ice or fire magic can easily overwhelm the player at the current progression, based on its high attack frequency and high damage. As usual there are more than four dvergr in one settlement, so the mage should be included in most cases. Therefore I thought it might not be the intended way to fight against dvergr and rob them by brute force. Although getting "help" from the spawned seekers is an option, waiting for the seekers and dvergr consuming each other is slow, and the player would play a rather passive role, which is not a very effective solution in speedrun.

At the moment I have noticed the cart, which can bypass the ward in the dvergr settlement and nullify it by dealing "neutral" damage, without making the dvergr hostile. After the ward is destroyed this way, the dvergr will simply give up protecting their settlement, and the player can get the loot from there. Therefore I came up with the idea of using a cart to play pranks on the dvergr.]]>
Patch 0.217.24 https://valheim-servers.io/blog/103/patch-021724/ https://valheim-servers.io/blog/103/patch-021724/ Fri, 06 Oct 2023 13:54 CEST
Patch notes:

* Fixed an issue that caused languages to not be displayed properly while changing language in-game
* Fixed character limit in chat window]]>
Patch 0.217.22 https://valheim-servers.io/blog/102/patch-021722/ https://valheim-servers.io/blog/102/patch-021722/ Thu, 05 Oct 2023 09:55 CEST
Patch notes:

Fixes & improvements:
* New build piece: blue standing brazier
* Midsummer pole & Midsummer crown recipes have been disabled (it’s officially autumn!)
* World modifiers and presets can now be set to dedicated servers using parameters in the startup batfile (see manual) or using the console as an admin
* Updated dedicated server manual to include information on setting world modifiers
* Fixed modifier summary being displayed incorrectly after choosing the casual preset
* Added player list to pause menu
* Several more console commands are now available for admins: setworldpreset, resetworldkeys, setworldmodifier, players, setkey, removekey, resetkeys, listkeys (displays list on dedicated server), sleep, skiptime, restartparty and genloc (takes time - may cause disconnects).
* Added -resetmodifiers startup parameter to dedicated servers
* Added -resetknownitems non-cheat command for resetting items, recipes, and stations
* Updated Haldor music to a new extended track
* Resource scaling fixes for dragon egg, fishing pole and skeleton chest
* Disabled a hugin hint spreading disinformation about Hildir
* Haldor and Hildir dialogue lines will be displayed a bit longer to make them easier to read
* You will no longer switch between snapping points while having the console or chat open
* Building mode won’t be visible while dying when playing with the modifier that keeps equipped items
* Fixed snap points naming for hot tub, oven and removed one excess snap point for barberstation
* Changing alternative snapping mode, zooming in or pressing some gamepad buttons will cancel build piece removal to prevent unintentional behaviour
* Darkwood beam snap point naming matched with other beams
* Changed some snap points on wood gate and darkwood gate
* Black marble bench and table no longer take rain damage
* Fix crafting station only updating its extensions for the first time after the update interval has passed
* Fix off-by-one error that caused build range to be +4m larger than intended and made the build range preview inaccurate.
* You can now activate the guardian power again when using the hammer, hoe & cultivator
* Starred fenring cultist can no longer drop multiple trophies
* Fenring cultist in events can no longer spawn multiple trophies
* Increased crafting station radius should now block spawn area and stop items from despawning correctly
* Stopped some pickables from scaling above max stack with resource rate modifiers
* Fixed an issue where spear is thrown in the wrong direction
* Mobs spawned by bosses will now aggro the player even when playing with the passive mobs modifier since the boss already was aggroed
* Reduced HP on mini-bosses spawned during Hildir events by 50%
* Brenna is now more resistant against knockbacks
* Ballista updated to accept trophies from the Hildir’s Request bosses
* Fixed rare crash while respawning in an area at the same time as monster dies in multiplayer
* Fixed issue with the Elder and Moder triggering incorrectly when using player based events
* World modifier player-based raid fix: Fixed issue with boss event conditions not updating until re-logging
* Item tooltip will be displayed when hovering while dragging another item
* Fixed a bug where the item tooltip overlay could show up over compendium menu
* Replaced all texts fields to be clearer and more optimised
* Replaced all text input fields with new component to work on all platforms
* World modifier tooltip has background now
* Fixes to vegetation shader
* Added click sounds for ingame UI
* Fixed keyhint for adding a server
* Added some missing keyhints
* Player position is saved on manual save
* Clicking outside map pin input closes input field now
* Zooming on the map now closes the pin input window

Xbox:
* Added auto-run toggle to accessibility settings on Xbox
* Opening cheat console no longer hides UI
* Changing snapping doesn’t make you fly down anymore
* Chat no longer opens when opening info panel
* Opening settings for the first time no longer freezes the game
* Camera is now locked when placing a map pin
* Using a vegvisir with a controller no longer pings
* Fixed occasional Xbox crash when another player died close to the host
]]>
Patch 0.217.22 (Public Test) https://valheim-servers.io/blog/101/patch-021722-public-test/ https://valheim-servers.io/blog/101/patch-021722-public-test/ Fri, 29 Sep 2023 13:11 CEST
Patch Notes
Fixes & Improvements
* The map no longer closes when typing the bound map key
* Zooming on the map now closes the pin input window
* Added -resetmodifiers startup parameter to dedicated servers
* Added -resetknownitems non-cheat command for resetting items, recipes, and stations
* Midsummer pole & Midsummer crown recipes have been disabled (it’s officially autumn!)
* Fix off-by-one error that caused build range to be +4m larger than intended and made the build range preview inaccurate.
* Barber station sitting position fixed
* Multiple players can no longer use the barber station at the same time
* World modifier player-based raid fix: Fixed issue with boss event conditions not updating until re-logging
* Fix start menu fadeout missing “Loading…” text
* Fixed an issue where spear is thrown in the wrong direction
* Fixed occasional Xbox crash when another player died close to the host]]>
Development blog: Creature Feature https://valheim-servers.io/blog/100/development-blog-creature-feature/ https://valheim-servers.io/blog/100/development-blog-creature-feature/ Wed, 27 Sep 2023 13:34 CEST
Summer has reached its end, but the Ashlands remain hot as ever. As you might have seen on social media a couple of weeks ago, we shared another piece of concept art – this time a light armour design. That brings us up to three separate armour sets for the Ashlands, which means there should hopefully be something you’ll like regardless of your playstyle!

Last time we focused a lot on the landscape and terrain – and we’ve shown off another landscape image on social media since then too – so this time we figured we’d take another look at the Ashlands’ inhabitants instead. Like we have said many times already, game development is an iterative process and things often change over time. For example, we have ended up giving a new look to the Bonemaw Serpent, which lives in the seas surrounding the biome. Keep an eye out for those sharp spikes when you’re sailing!



We also felt that there was a type of enemy lacking. Oftentimes when we need inspiration we look back at the Black Forest, and this time was no different. By borrowing some aspects from the greydwarfs we have added this subcategory of Charred, which currently make up for quite a large portion of the Ashlands population:



We’re also of course filling out the landscape with various kinds of structures. You know by now that Valheim carries plenty of traces of old civilisations, and the Ashlands will be no exception. And even while most of the biome will be a fiery wasteland, the old ruins will still have kept a thing or two intact. We’ll let you discover for yourselves what can be found there, so for now we’ll just show you the Blender version of what they can look like:



With the submissions for our Trial of Tyr closing last week, we would like to thank and commend everyone who managed to complete the game on hard mode! We’re all very impressed with how fast some of you really managed to get through the game, and we will reveal the winners shortly!

Build of the Month

For this month we want to show off the sea base built by CapCrumbsGaming, well done! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!]]>
Patch 0.217.20 (Public Test) https://valheim-servers.io/blog/99/patch-021720-public-test/ https://valheim-servers.io/blog/99/patch-021720-public-test/ Fri, 22 Sep 2023 14:00 CEST
Patch notes:
Fixes and improvements:
* Fixed a bug that caused keyboard and mouse keybinds to not load/save properly
* Blue standing brazier point light is now blue
* Fixed bold tombstone text
* Connection panel (f2 menu) can now be read easier
* Map text input field will now exit when players click/drag on the map
* Fixed input focus loss when filtering server list
* “Hide UI” function is now working again for controller “console layout 2”
* Cross platform user profile pictures fixed
* Fixed compendium navigation with fast interaction
* Fixed server filter when virtual keyboard is closed
* Fix crafting station only updating its extensions for the first time after the update interval has passed
* Fixed a bug where the item tooltip overlay could show up over compendium menu]]>
0.217.19 (Public Test) https://valheim-servers.io/blog/98/021719-public-test/ https://valheim-servers.io/blog/98/021719-public-test/ Mon, 18 Sep 2023 14:01 CEST
Abbreviated Patch Notes:
* New build piece: Blue standing brazier
* Server modifiers can be set to dedicated servers directly
* Extended Haldor music
* Added player list to pause menu
* Balance improvements
* Lots of bug fixes and world modifier fixes

Detailed Patch notes:
Fixes & improvements:
* New build piece: blue standing brazier
* World modifiers and presets can now be set to dedicated servers using parameters in the startup batfile (see manual) or using the console as an admin
* Updated dedicated server manual to include information on setting world modifiers
* Fixed modifier summary being displayed incorrectly after choosing the casual preset
* Added player list to pause menu
* Several more console commands are now available for admins: setworldpreset, resetworldkeys, setworldmodifier, players, setkey, removekey, resetkeys, listkeys (displays list on dedicated server), sleep, skiptime, restartparty and genloc (takes time - may cause disconnects).
* Updated Haldor music to a new extended track
* Resource scaling fixes for dragon egg, fishing pole and skeleton chest
* Disabled a hugin hint spreading disinformation about Hildir
* Haldor and Hildir dialogue lines will be displayed a bit longer to make them easier to read
* You will no longer switch between snapping points while having the console or chat open
* Building mode won’t be visible while dying when playing with the modifier that keeps equipped items
* Fixed snap points naming for hot tub, oven and removed one excess snap point for barberstation
* Changing alternative snapping mode, zooming in or pressing some gamepad buttons will cancel build piece removal to prevent unintentional behaviour
* Darkwood beam snap point naming matched with other beams
* Changed some snap points on wood gate and darkwood gate
* Black marble bench and table no longer take rain damage
* You can now activate the guardian power again when using the hammer, hoe & cultivator
* Starred fenring cultist can no longer drop multiple trophies
* Fenring cultist in events can no longer spawn multiple trophies
* Increased crafting station radius should now block spawn area and stop items from despawning correctly
* Stopped some pickables from scaling above max stack with resource rate modifiers
* Mobs spawned by bosses will now aggro the player even when playing with the passive mobs modifier since the boss already was aggroed
* Reduced HP on mini-bosses spawned during Hildir events by 50%
* Brenna is now more resistant against knockbacks
* Ballista updated to accept trophies from the Hildir’s Request bosses
* Fixed rare crash while respawning in an area at the same time as monster dies in multiplayer
* Fixed issue with the Elder and Moder triggering incorrectly when using player based events
* Item tooltip will be displayed when hovering while dragging another item
* Replaced all texts fields to be clearer and more optimised
* Replaced all text input fields with new component to work on all platforms
* World modifier tooltip has background now
* Fixes to vegetation shader
* Added click sounds for ingame UI
* Fixed keyhint for adding a server
* Added some missing keyhints
* Player position is saved on manual save
* Clicking outside map pin input closes input field now


Xbox:
* Added auto-run toggle to accessibility settings on Xbox
* Opening cheat console no longer hides UI
* Changing snapping doesn’t make you fly down anymore
* Chat no longer opens when opening info panel
* Opening settings for the first time no longer freezes the game
* Camera is now locked when placing a map pin
* Using a vegvisir with a controller no longer pings]]>
Development Blog: Lava Landscapes https://valheim-servers.io/blog/97/development-blog-lava-landscapes/ https://valheim-servers.io/blog/97/development-blog-lava-landscapes/ Wed, 30 Aug 2023 13:01 CEST
As you may have noticed, we took a small break from these monthly updates while the Hildir’s Request update was on the Public Test Branch. Much like with the Mistlands, we felt that it wouldn’t make for too much interesting reading while we were mostly looking at bug fixing and the like. But now Hildir has properly arrived in Valheim and we shall go back to the monthly blog posts!

In case you’ve managed to miss it though, Hildir’s Request features a new merchant who will sell you some new and fancy clothing to wear around your house – after you have helped her with her requests, which entails going after some mini bosses who have laid their claim on some dungeons around the world. The update also features world modifiers to make your game easier or harder, or somewhere in between, so customise away!

While the bugs were dealt with in Hildir’s Request, we have also been continuing to work away at the Ashlands. For example, we’ve been experimenting with the terrain generation to make it so that the Ashlands never border any other biomes other than Ocean. The journey there will be perilous, so you’d better be ready for it before you set sail!



The terrain generation has also been focused on the various levels of elevation in the biome itself. We want it to feel exactly right – not like the large flats of the Plains nor the craggy hills and valleys of the Mistlands – and that requires a lot of iterations. We do believe we’re getting close to the kind of terrain we want now, especially when we get to come upon places like this:



But you’d better be careful around that lava, because it’s going to hurt an awful lot to step in! At least for those who haven’t adapted to the infernal landscape, that is.

It’s not all going to be fire and lava, though – the area is called the Ashlands for a reason! We have been working on getting different areas of the biome to feel distinct as well, with more trees and deep layers of ash closer to the coastline and more lava the further inland you go. Once upon a time the Ashlands was a lush forest full of life, before devastation happened…



And last, we also hope you haven’t missed that we have a speedrun competition going! Set the game to hard mode, kill all the bosses as fast as you can, and record the whole thing for a chance to lay claim to your very own unique viking tankard to celebrate your victory! You can read more about the competition and how to enter here.

Build of the Month

Since we’ve had the blog posts paused for a little bit, we’ll highlight several builds this time around! Take a look at this quaint cabin that HelloHellie made, this intricate tavern by therabbitramen and this twilit inn built by masshun_jp! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.





Until next time, vikings!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!]]>
Patch 0.217.14 - Hildir's Request https://valheim-servers.io/blog/95/patch-021714-hildir-s-request/ https://valheim-servers.io/blog/95/patch-021714-hildir-s-request/ Tue, 22 Aug 2023 14:02 CEST
For as you know, Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! By completing the tasks she has for you, you will unlock more things to buy from her – both new clothing as well as some other items that might come in handy in your base.

This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own! Besides general difficulty, you will find settings for portals, resources, raids and more, all so that you can customise your experience to your viking heart's content.

Abbreviated Patch Notes:

New Content:
* New NPC: Hildir the merchant
* New locations
* World modifiers added
* 2 new crafting extensions
* New hair and beard styles
* New items

Misc:
* Hair and beards are now visible when equipping helmets
* Various visual improvements
* Quick-stack button added
* Manual snapping for building added

Detailed Patch Notes:

New Content:
* New NPC: Hildir the merchant
* New location: Hildir’s camp
* New location: Smouldering tomb (classic dungeon)
* New location: Howling cavern (classic dungeon)
* New location: Sealed tower (open dungeon)
* 3 new mini bosses
* World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
* 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
* New item: Sparkler
* New clothing: 10 hats & headscarves
* New clothing: 14 dresses and tunics
* Black forge extension: Vice (Upgrades to level 3 possible)
* Magetable extension: Unfading Candle (Upgrades to level 3 possible)
* New material: Barber kit
* New furniture: Barber station
* New material: Iron pit
* New furniture: Firepit
* 8 new hairstyles
* 5 new beard styles
* 4 new music tracks

Fixes & Improvements:
* Hair and beards are now visible when equipping helmets
* Haldor animations updated
* All fire effects have been overhauled
* Smoke balls created by fires now have random rotation and no longer pop in when spawned
* Added Hugin hints informing the player that traders can be found in the game
* Spawn command can now specify fields
* Fixed a bug which caused level up algorithm to be a bit off depending on when you die
* Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
* Widened the Manage Saves Menu and show the time of the timestamp
* Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
* Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
* Chat doesn’t open on Ping anymore
* Resolved chat blocking input for other UI (such as map)
* Fixed issue where minimap pin input field for PC version was getting invisible
* Join code is now hidden when HUD’s visibility is toggled off
* Fixed an issue where boats could fall through the ocean
* Fixed a bug that had water in caves be affected by wind
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Fixed a bug that could cause the server list to stop working
* Opening console now blocks hotbar navigation
* Offline players can now send map pings on Xbox and MS store version
* Fixed missing special characters on signs
* Fixed glowing signs
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
* Fixed flickering colours when placing beech sapling
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* Prevent character from jumping when in piece selection
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed sometimes missing tooltip for inventory items
* Fixed some broken item names
* Menu usage is now blocked when HUD is hidden
* Enemy spawn block and item despawn now matches workbench build radius
* Fixed AI updates behaving wrong (mobs should feel more responsive again)
* Fix for Riding skill not improving

Quality of Life:
* Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container
* You can now manually choose snapping point with Q & E for precision building
* Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
* Workbench and Forge now get slightly increased build range when upgraded
* Crafting benches’ build range is now cylindrical instead of spherical
* Precision placement of buildpieces changed to show when holding ctrl
* Added ability to copy build piece while in build mode

Xbox:
* Fixed a bug on Xbox where ticks wouldn’t attach correctly
* Fixed Xbox bug which could cause the player to jump while selecting a building piece
* Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox
* Fixed vegetation and reflection shader for Xbox
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed tooltip position for store items when using gamepad
* Own chat messages are not filtered anymore
* Own sign texts are shown when playing offline
* Cloud storage check after save and before world start to prevent potential data loss
* No more privilege pop-ups when playing offline

Stability:
* Various crash fixes related to generation and projectiles
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fix memory leak when opening and closing the skill dialog
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)

Misc:
* God mode will now allow damage down to 1 health rather than taking no damage
* New console command "tombstone" which create tombstones
* Tombstones can now be deleted with ’forcedelete’ command
* New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
* New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value; itemset hildir)
* Itemset command also limits items to level 4
* Fixed the saving of some stats
* Localisation updated
* Fixed Asian fonts readability in bold style
* Fixed rune-stone texts to only show rune symbols in all languages
* Made sure all text fields have the correct fonts set
* Minor text optimizations
* Fixed some missing localization updates when language is changed
* Saving icon is now displayed on low FPS as well
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed world list not being updated when the last world is removed
* Fixed selecting world with mouse not working in some cases
* Fix for refreshing favourite dedicated servers
* Added merch store button to main menu
]]>
THE TRIAL OF TYR https://valheim-servers.io/blog/96/the-trial-of-tyr/ https://valheim-servers.io/blog/96/the-trial-of-tyr/ Tue, 22 Aug 2023 14:01 CEST Welcome to Trial of Tyr, Valheim’s Hard Mode Contest!
Vikings, the time has come to prove your worth to the gods once and for all. You’ve slain the mighty Eikthyr, you’ve bested the horrors that hide in the Swamps and you’ve taken Yagluth’s power as your own, but the Allfather has more in store for you.

There can be only one champion, one viking that is stronger, braver and faster than everyone else. Welcome to the Trial of Tyr, a competition that will pit the best among you against each other in a race against time!

To celebrate the upcoming Hildir’s Request update that will introduce difficulty levels to Valheim, we are announcing a hard mode solo deathless contest, challenging Vikings around the world to enter Valheim and defeat all bosses on hard mode solo, without dying and as fast as possible. The winner of this contest will dine in the halls of Valhalla with a custom-made engraved viking tankard that will bear the winner’s name and completion time.

As with every contest, there are rules you will have to follow in order to participate, and have your run be considered for first place. These are as follows:

The hard mode solo run must be:

  • Done by a single player without dying, external help or the use of any dev commands
  • Streamed on Twitch or YouTube or fully recorded without splits in footage as proof
  • Played with the “Hard” preset in the world modifier settings
  • Played on the official Trial of Tyr world seed: MX7L9GYcf2

The run is considered finished when the player has defeated the final Mistlands boss The Queen and mounted her head at the Ancient Stone Circle. The winner of the competition is the player with the fastest completion time — players can submit multiple runs if they manage to beat their previous times.

In order to be considered, please send the full Twitch stream, clip or recorded footage to @Valheimgame on Twitter with the hashtag #Trialoftyr, and upload in this form[forms.gle]. The competition will run between August 22nd and September 5th, and you can submit your solo deathless run until 23:59 CEST.

We cannot wait to see your strength and resilience in action, Vikings. Sharpen your axes, gather wood for the fire and remember - there’s never just one Fuling on that plain.
]]>
Patch 0.217.13 (Public Test) https://valheim-servers.io/blog/94/patch-021713-public-test/ https://valheim-servers.io/blog/94/patch-021713-public-test/ Wed, 16 Aug 2023 15:00 CEST This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.
Yes, we know we've said before that we hoped the last patch was going to be the final one before we release Hildir's Request to the default branch, but third time's the charm, right? If all things go well, we shouldn't need to make any further fixes after this in order to release it properly.

After the last PTB patch a lot of you were upset that we did some changes to the newly added quick-stack function. In this patch, you'll find that it has been altered to once again be done with a single button press, but the inventory will automatically open up (and then close again) so that you can still see what you're actually doing with your inventory. Hopefully this is a change that will make most of you happy!

Fixes & Improvements:
* “Quick stack all” hotkey added again by holding the use key when opening chests (The chest will now open so you can see what is being moved, and then close if you keep holding the key)
* Increased the chance of starred Fulings to spawn inside Sealed Tower
* Fixed the R-stick shortcut for the Stack All button while you are browsing the player inventory
* Fixed an issue where the error “can’t add component to Terrain” was filling the player.log
* Precision placement of buildpieces changed to only show when holding ctrl
* Fix exception thrown when compressing modifier data of world with unmodified preset set]]>
Patch 0.217.12 (Public Test) https://valheim-servers.io/blog/93/patch-021712-public-test/ https://valheim-servers.io/blog/93/patch-021712-public-test/ Thu, 10 Aug 2023 15:53 CEST This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.
A few issues managed to sneak past our watchful gaze in the last patch, so here's a small hotfix to hopefully solve everything!

Detailed Patch Notes:

Fixes & Improvements:
* Enemies in dungeons no longer scale size and speed on harder world modifier difficulties to avoid getting stuck
* Enemy spawn block and item despawn now matches workbench build radius
* Fixed glowing signs
* Fixed world modifiers not showing up or being cut off if they were too long for dedicated servers on Steam
* Magecap & Jotunpuffs can only be farmed in Mistlands again
* Tin, Obsidian, Guck and many destructible objects now scale drop correctly when using the resource rate modifier
* Players can now sprint while autorunning again
* Players can no longer zoom while in the build menu
* Mouse input is no longer blocked for a short period of time when selecting a build piece
* Fixed a bug causing the cauldron to be non-interactable
* Autocomplete in the console will no longer skip entries in the list
* Fixed flickering colours when placing beech sapling
* Player based raids should now activate correctly when a player has used a guardian power


Xbox:
* Fixed vegetation and reflection shader for Xbox]]>
Patch 0.217.11 (Public Test) https://valheim-servers.io/blog/92/patch-021711-public-test/ https://valheim-servers.io/blog/92/patch-021711-public-test/ Wed, 09 Aug 2023 14:00 CEST This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.
We have some more adjustments to make to Hildir’s Request, but we’re now crossing our fingers that this will be the final patch before we can finally release it beyond the PTB.

The patch log is quite chunky this time, with a variety of fixes and improvements for you! This also includes something a lot of people have asked for, which is a more practical use for all the new cosmetic everyday wear you can buy from Hildir. They'll now make your chores a bit easier by decreasing the stamina use for various household tasks.

Abbreviated patch notes:

* Hildir locations should now generate correctly on dedicated servers
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Added ability to copy build piece while in build mode
* Build piece precision fix
* Plant growing rotation fix
* Lots of bug fixes, balance changes and stability improvements.

Detailed patch notes:
Fixes & Improvements:
* Hildir locations should now generate correctly on dedicated servers
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Correct icon for tunic4
* Hildir items can now be repaired at workbench
* Added ability to copy build piece while in build mode
* Manual snap cycling now shows a name of each snap point
* You can no longer accidentally cycle snapping points while having the build menu or the map visible
* Snap points removed for barber station
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Fixed issue where precision placing build pieces would appear to be a few centimetres off
* Removed possibility to build on fire pit
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* Prevent character from jumping when in piece selection
* Place stacks is now available only when a container has been opened (You can no longer press shift-e on a container to place stacks)
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting.
* Hard and Very hard combat difficulty now also increases star mob chance
* Pickables, honey and sap scales correctly with resource rate modifier
* Resource rate modifier should now scale more correctly for all drops
* Toggle run renamed to toggle sprint, and works again
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed a bug where being near a Queen dungeon would block portals when using the ‘No Boss Portals’ option. Bosses will now count as active and block teleporting after the first time they have been aggroed rather than when they are spawned
* Blocked portals and dungeons exits will now display the same message when being blocked by the ‘No Boss Portals’ modifier
* Fixed crossplay servers failing to register if too many modifiers were set
* Fixed modifiers not being set for in-game hosted servers when registering to Steam’s matchmaking
* Fixed modifiers not being reset when starting a world with no modifiers after starting a world with modifiers
* Fix random events only spawning for the host when using ‘Player based events’, or not at all if on dedicated server
* Fixed the saving of some stats
* Added ‘hildir’ to itemset command
* Tombstones can now be deleted with 'forcedelete' command
* "randomevent" and "stopevent" commands can now be called by all admins, not just the host
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed incorrect click sound on "B"
* Fixed sometimes missing tooltip for inventory items
* Fixed an issue where boats could fall through the ocean
* Localisation updated

UI:
* Fixed Asian fonts readability in bold style
* Fixed rune-stone texts to only show rune symbols in all languages
* Made sure all text fields have the correct fonts set
* Minor text optimizations
* Fixed some missing localization updates when language is changed
* Saving icon is now displayed on low FPS as well
* Fix a bug that caused the server modifier summary to be empty in the server list for all servers
* Moved tooltip from server browser to not overlap with cloud warning text
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed “Custom modifiers” text showing up as the localization key in the server list, rather than the localised text
* Fixed world list not being updated when the last world is removed
* Added full localization support to modifiers text in world and server list
* Fixed tooltip position for store items when using gamepad
* Added X to quick close and save server modifiers

Stability
* Various crash fixes related to generation and projectiles
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fix memory leak when opening and closing the skill dialog
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)

Xbox:
* Own chat messages are not filtered anymore
* Own sign texts are shown when playing offline
* Cloud storage check after save and before world start to prevent potential data loss
* No more privilege pop-ups when playing offline
* Having used a guardian power from given boss will now also enable events related to that boss, and when killing certain enemies, when using player based events
]]>
Patch 0.217.6 (Public Test) https://valheim-servers.io/blog/91/patch-02176-public-test/ https://valheim-servers.io/blog/91/patch-02176-public-test/ Thu, 22 Jun 2023 09:59 CEST
Patch notes:

Fixes & Improvements:
* Re-added missing Smelter hoover text
* All clothes sold from Hildir now only provide 1 armour
* Equipped items will no longer be moved when the “place stack” button is used
* Dead Raiser and Shield staff can now be upgraded to level 3
* Fixed AI updates behaving wrong (mobs should feel more responsive again)
* Spawners for Hildir mini-bosses now only appear in actual “Hildir dungeons”
* Tweaked Black forge extension Vice recipe
* Fixed descriptions for World modifier resource rate to correct 2->1.5 and 3->2 values, and added a x3 option
* Fixed an issue where Riding skill was not improving
* Fixed descriptions and typos in world modifiers
* Fixed misaligned text in connection panel
* Added resource rate options
* Added merch store button to main menu (Steam version only)
* World modifier tooltips should always be displayed correctly when hovering now
* Localization updated and tweaked some strings
* Some more ZDO null checks
* Skip intro is working again when using gamepad
* Fixed double selection in ingame menu when using controller]]>
Patch 0.217.4 – Hildir's Request (Public Test) https://valheim-servers.io/blog/90/patch-02174-a-hildir-s-request-public-test/ https://valheim-servers.io/blog/90/patch-02174-a-hildir-s-request-public-test/ Fri, 16 Jun 2023 13:01 CEST
This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ‘Previews’, and then find ‘Valheim Public Test’. Select ‘Join’. Wait for the registration to be complete to be directed to the Store and then install ‘Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord[discord.com], or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help!

This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own!


Abbreviated Patch Notes:

New Content:
* New NPC: Hildir the merchant
* New locations
* World modifiers added
* 2 new crafting extensions
* New hair and beard styles
* New items

Misc:
* Hair and beards are now visible when equipping helmets
* Various visual improvements
* Quick-stack button added
* Manual snapping for building added


Detailed Patch Notes:

New Content:
* New NPC: Hildir the merchant
* New location: Hildir’s camp
* New location: Smouldering tomb (classic dungeon)
* New location: Howling cavern (classic dungeon)
* New location: Sealed tower (open dungeon)
* 3 new mini bosses
* World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
* 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
* New item: Sparkler
* New clothing: 10 hats & headscarves
* New clothing: 14 dresses and tunics
* Black forge extension: Vice Grip
* Magetable extension: Unfading Candle
* New material: Barber kit
* New furniture: Barber station
* New material: Iron pit
* New furniture: Firepit
* 8 new hairstyles
* 5 new beard styles
* 4 new music tracks

Fixes & Improvements:
* Hair and beards are now visible when equipping helmets
* Haldor animations updated
* All fire effects have been overhauled
* Smoke balls created by fires now have random rotation and no longer pop in when spawned
* Added Hugin hints informing the player that traders can be found in the game
* Spawn command can now specify fields
* Fixed a bug which caused level up algorithm to be a bit off depending on when you die
* Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
* Widened the Manage Saves Menu and show the time of the timestamp
* Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
* Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
* Chat doesn’t open on Ping anymore
* Resolved chat blocking input for other UI (such as map)
* Fixed issue where minimap pin input field for PC version was getting invisible
* Join code is now hidden when HUD’s visibility is toggled off
* Fixed a bug that had water in caves be affected by wind
* Fixed a bug that could cause the server list to stop working
* Fixed a bug on Xbox where ticks wouldn’t attach correctly
* Opening console now blocks hotbar navigation
* Offline players can now send map pings on Xbox and MS store version
* Fixed missing special characters on signs
* Fixed Xbox bug which could cause the player to jump while selecting a building piece
* Menu usage is now blocked when HUD is hidden

Quality of Life:
* Quick stack button and Shift-E to quickly place all items already in a container from your inventory
* You can now manually choose snapping point with Q & E for precision building
* Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
* Workbench and Forge now get slightly increased build range when upgraded
* Crafting benches’ build range is now cylindrical instead of spherical
* Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox

Misc:
* God mode will now allow damage down to 1 health rather than taking no damage
* New console command "tombstone" which create tombstones
* New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
* New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value)
]]>
Patch 0.216.9 https://valheim-servers.io/blog/89/patch-02169/ https://valheim-servers.io/blog/89/patch-02169/ Mon, 12 Jun 2023 14:02 CEST
You’ll also find the midsummer items enabled again, so place down a maypole and go dancing!


Detailed patch notes:

* Midsummer items enabled (Maypole & Midsummer crown)
* Many performance, memory and networking improvements for both new/unexplored and old/explored worlds
* World save file size greatly reduced
* Fixed endless loading of save manager when switching tabs too fast
* World save files that are corrupt, have load errors or have missing meta files can now be restored from the most recent backup directly from within the Select World menu by pressing the "Start" button.
* Save file stability & issues fixed
* Decreased load times in the Manage Saves menu.
* Fixed a bug that would cause the GUI to not update when deleting the bottommost backup in the Manage Saves menu.
* An automatic backup is made when starting a world in a new version, and a permanent backup is created when loading into a new world version
* Fixed a world load issue between versions. (You can no longer load into a world from a game version that is newer than your current game version)
* Fixed hitbox issue for close combat and spear throwing issue
* Added "UI scaling" to settings on Xbox
* Minimap pin input fixed on steam deck & big picture mode
* Minimap text input fix for certain Asian languages]]>
Patch 0.216.8 (Public Test) https://valheim-servers.io/blog/88/patch-02168-public-test/ https://valheim-servers.io/blog/88/patch-02168-public-test/ Thu, 01 Jun 2023 15:44 CEST
Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.

Patch notes:

* Fixed issue with some worlds not showing up correctly
* Fixed an issue with creating a character with the same name as a previous one
* A permanent backup is now created when loading into a new world version in case you want to revert back
* Bed issues fixed
* Issue with monsters moving before finished being staggered fixed
* Fixed issue where monsters could have the wrong weapon after exiting and re-entering an area
* Fixed issue with loading worlds on dedicated server
* Worlds with underscores in their names fixed]]>
Regarding Mods https://valheim-servers.io/blog/87/regarding-mods/ https://valheim-servers.io/blog/87/regarding-mods/ Mon, 29 May 2023 14:49 CEST
Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit.

First of all, while we don’t have any official mod support, we are definitely happy to see that people are engaging with our game and creating their own mods for it. It’s definitely flattering that you want to be creative and add your own ideas! Iron Gate not having any official mod support essentially means that any creating and using of mods is done at your own risk, and that we can’t guarantee that mods will be compatible with newer versions of the game.

The thing that we’ve been getting the most questions about, however, is the phenomenon where mods cost money. We definitely understand that you spend a lot of your time on creating a mod, and that you might want financial compensation for that, but Iron Gate does not condone locking modded content behind a paywall.

We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we urge all mod authors to make their mods freely available to all who want to play them. This should include the whole mod, and not just have part of the mod available for free while another part of it costs money. If you want to show your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want payment to be a requirement to access a mod.

Additionally, we would also greatly appreciate it if mods made it clear that they are unofficial mods, both in game and on any website where the mod is available. Sometimes joining a modded dedicated server will automatically trigger a download of a mod, and we simply want to avoid confusion for players so that they can know whether or not they are playing a modded game. Valheim already has a feature for this, where you can simply have your mod trigger a popup in game, which will inform the player that their game is running with a mod.

Thank you all for taking our wishes into consideration!

Best regards,
The Iron Gate team]]>
0.216.7 (Public Test) https://valheim-servers.io/blog/86/02167-public-test/ https://valheim-servers.io/blog/86/02167-public-test/ Fri, 26 May 2023 14:21 CEST
* A backup is made when starting a world in a new version
* Fixed a world load issue between versions]]>